All that is doing is allowing them to not be locked into the server, if set at /tps X. This is not related to the command that you've mentioned, which is only client side. ![]() So by this, the advantage goes to the person with the highest ping!! The server calculates the world at those times where that opponent sees you in their target and fires, hence you die, whereas it didn't seem anything like that on your end. To the opponent, they see you as somewhat smooth. To you with the 30 fps, you didn't see anything but a blip or a glitch possibly. The effect of this are players that skip around on your screen, or you die unexplicably, or other such similar situations. They send less data and receive less data. That playing field is meant to weed out the high latency players (i.e., poor connections). The reason for this is create a level playing field. On the tweak guides it says it sets the maximum frames per second, which is correct. Here is a link that explains alot, some of what quite familiar from JK's post. The only thing is that SWBF lacks more controls then TF2 or other newer games, but these ones you are speaking of are the same principles across the games. You ask great questions and the principles are the same for SWBF. I just had to chime in here for you b/c it's something I've investigated a long time ago when undertaking TF2 servers. The motivation for asking the question is to determine if players are gaining an advantage using an uncapped framerate. FPS is used for the visual smoothness for the player. My impression is that TPS are used to define server syncing with the client. The question arises because I have recently become aware that it is possible for players to un-cap their client side framerates, to what ever their video card can handle using an undocumented client command. My question is: are TPS the same as FPS ? The TPS setting sets the mininum frames per second (FPS) for users on the server. For a DC based game hosted with the game cd/dvd you can set 15, 20, or 30 TPS.ġ.2 version PC dedicated server software allows the admind to set other TPS values with the server command /tps 30 for 30 TPS, for example. If you have ever hosted a SWBF game, you are aware that you can set the TPS (ticks per second) of the server. ![]() ![]() So basically if they have powerful computers, and you have a powerful computer, it would in practice help to make the TPS faster, however i do not know if SWBF can handle faster itself, something that would need to be tested i'd guess. This may sound a bit out of place but this is how MOST games are built that i know of and this is how i understand that it works this is of corse based on my understanding so if someone knows otherwise feel free to correct me because SWBF could be done differently. A higher tickrate increases the simulation precision, but also requires more CPU power and available bandwidth on both server and client. After simulating a tick, the server decides if any client needs a world update and takes a snapshot of the current world state if necessary. This is also known as "logic per second" many times.įPS is the graphics running, making it smoother for the vusial effect as you said.īasically- During each tick, the server processes incoming user commands, runs a physical simulation step, checks the game rules, and updates all object states. Partner with us as we present another outstanding event! Click below to view all Sponsorship Opportunities or reach out to by calling 85.From what i understand- Ticks per second, simply means how fast the GAME itself is updating. Hotel Address: 4114 Jan Cooley Drive Panama City Beach, Florida 32408 Group Name: Emerald Coast Transportation Symposium Use the links below to register and book your stay for this much-anticipated event!īook your room before September 16 for Special Rate!ĭon't forget to book your stay at the Sheraton Panama City Beach Golf & Spa Resort by Marriott Bonvoy! Special Registration and Hotel Book Rates end September 16, book now to save!Ī reminder for our Florida - Alabama TPO Subscribers - The Emerald Coast Regional Council is excited to present the 2022 Emerald Coast Transportation Symposium! Join us for this one-and-a-half-day event on Thursday, October 6, and Friday, October 7, 2022, at the Sheraton Panama City Beach Golf & Spa Resort in Panama City Beach, Florida.
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